Tuesday, December 13, 2011

paper prototype.

  • The Big Idea: Describe your team's game topic. What is the most important concept you want your players to learn? My teams game topic is about the BP oil spill and how hard it was to clean the mess up.We want the players to learn that it is difficult for even thousands of people to clean up an ocean and it can effect many peoples lifestyles.
  • Making Decisions as a Team: How did your individual ideas from "Imagining Your Game" come together for your team game topic? How did your team decide the topic? We can do a decision to make this topic because we had the same game idea and we could make it a good game that teaches you that it is fun to play.
  • Roles & Responsibilities: Tell us more about your team process. Please each talk about your specific roles, and how you work together.I am going to be the artist because i love to draw and design things and Beto will be the programmer because he is very good with all that technical stuff and Miguel will be the another artist so we know we will not mess up and we will know what we are doing.
  • Research: What kind of research went into the way you will express the game topic? The research we did will be used as facts in our game.
  • The User Experience: Explain the game play. What actions does the player take in the game? Has this changed since you first started planning your game? Why? The actions that the player is going to swim down to the pipeline and use his/her tools to fix it.We have changed it from our first idea because it was too boring at first.
  • Mastering Flash: What Flash resources have been most helpful in your learning so far, and why? How did you locate these resources?All of them because they show us what to do and why we shouldn't do stuff.We located our resources by typing oil spill in google.
  • Overcoming Challenges: What curriculum topic has been most difficult for you so far? How did you overcome this difficulty?None of them so far and nothing.