Tuesday, April 12, 2011

Game Demo Questions

  • Intro screen: Game title. Our game title is bubbles in trouble.

  • Team Introduction: Give the names and roles of all team members (no last names) Rudy:drawings,Salvador:game scenes and background,Lank:animation.

  • Audience: Who are you designing your game for, and why? Sixth grade and younger because it teaches you not to bully and if you see somebody get bullied then go tell an adult.

  • Game play: What does the player see and do? What are the rules and how do you win? What is the goal of the game? The player sees a kid named bubbles and his job is to go tell an adult before the bully and his friends beat the bystander up.The rules are to get to the principal or the cops before the bully catches you and to run faster you can get power ups.You win by telling an adult so the bully can get in trouble.The goal is to not get caught by the bully and his crew.

  • Learning Goal: What will the player learn by playing this game? The player will learn not to bully and to be a good and better person.

  • Fun Factor: What makes your game fun for the player? He gets a chance to help out a little boy that gets bullied and he gets to be proud of himself.

  • Smart Factor: What does your game teach? What can someone learn by playing it? It teaches you to be a good guy or girl and something you can learn by playing it is not to bully.

  • Style Factor: What kind of graphic/animation style will you use? What kind of sounds? He will be jumping over objects and running and the sounds are like little dings and little chimes and little stuff like that.

  • Originality Factor: What makes your game special and unique? Why will it sell?It is special because you learn not to bully and to tell on people even if they call you a snitch or a tattle tale.
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